GUIDE

Eleven deep-dive pages. Everything you need to play well.

Updated June 2026 · Sandbox Studios LLC

An Outlaw ship cruising deep space, shields up and weapons ready

Where to Start

Three Bone Collector ships hauling a captured asteroid home together on harpoon ropes
Almost everything in Asteroid Dominion goes better with a crew. This is three pilots moving one rock.

Asteroid Dominion is deeper than it looks. The mechanical surface — fly, mine, shoot, build — covers about ten minutes of learning. The strategic surface beneath it (faction dynamics, the fuel-shield loop, the rate-versus-max question for stat investments, asteroid claim politics, the gravity cycle) is where pilots spend dozens of hours figuring out which playstyle clicks for them.

This guide is split into eleven focused pages. Pick the one most relevant to where you are right now. If you're brand new, start with Getting Started — it walks through your first ten minutes end to end. If you've played a session and want to level up, the Factions page is the highest-impact next read. If you keep dying, Combat and Survival Tips together address most causes.

The Eleven Pages

Getting Started

The walkthrough for your first session. Sign in, pick a faction, fly your first mining run, survive your first fight, level up. End to end, ten minutes of reading saves you the cost of learning by dying.

Controls

The four-engine flight model in detail. Keyboard layout (QE for forward thrust, AD for reverse, single keys to rotate-while-thrusting), mouse aiming, touch sliders for mobile. Plus a section on advanced movement techniques — the drift turn, the gravity slingshot, the braking turn.

Factions

Deep dive on Concordium, Unbound, Bone Collectors, and Outlaws. Lore, home sectors, harpoon abilities (ARREST, LOOT, EAT), playstyle, common strategies, and counter-strategies for fighting each one. The page most often re-read by mid-level players.

Combat

The three weapons — bullets, harpoon, mining laser. The shield-from-fuel mechanic that underpins all survival. The 5-second shield reboot trap. Asteroid collision damage. The hit list bounty system. What happens when you die.

Mining & Economy

How asteroid tiers work. What materials and fuel actually do. The white-outlined arrow on the HUD. Harpoon towing for mining or for offensive ramming. The economic loop that funds your base.

Building & Claiming

The build flow — harpoon a rock, click BUILD, pick a structure. ANTI-AIR turrets. Command Points. Claim rules per faction. The 24-hour cleanup that protects active players. Base-building strategy.

AI & Autopilot

The four AI functions — Stay, Circle Asteroid, Hunt, Build — plus the independent Auto-Fire switch, and the survival ladder that overrules all of them to keep you alive. The same brain the AI uses against you; knowing it is how you predict the field.

Commanding the Swarm

The emoji comms wheel and the two orders the AI obeys — call for a haul, call them off. Plus the named recurring cast: twenty-five pilots per galaxy who persist, level, and learn you.

Galaxy Events

The gravity cycle (0.5x calm, 1x normal, 1.5x storm, ~90 seconds each). The Bonefall every 15 minutes. Hit list rotation every 90 seconds. How to read the gravity indicator and time your maneuvers.

Leveling & Stats

How XP works. The eight stat categories (Health, Shield, Fuel, Engine, Storage, Weapon Damage, Bullet Speed, Command). Sample ship builds (Tank, Glass Cannon, Miner, Architect). The rate-versus-max question and why rate usually wins.

Survival Tips

Twenty hard-won lessons distilled into single paragraphs. Watch the fuel bar like it's a shield bar (it is). Slow down through tier-5+ fields. Don't carry full cargo across enemy territory. Read this before your next session.

Glossary

Every term in the game, defined in plain language and grouped by topic — factions, harpoon abilities, the hit list, gravity storms, the Bonefall, claiming, tiers, and more. The fast way to look one thing up.

Highscores

The three daily leaderboard categories — most kills, biggest single-life score, longest survival — tracked in game on the High Score screen. Plus the daily State of the Universe board, which ranks every galaxy by command points in use. How to compete in each.

Quick Reference

Essential Keys

  • Q + E — Forward thrust
  • A + D — Reverse thrust
  • Single key — Rotate while thrusting in that direction
  • Space — Fire current weapon
  • 1 2 3 — Pick Projectile, Harpoon or Mining Laser
  • S C V B — STAY, ASTEROID, HUNT, BUILD
  • F — Auto-Fire (the gun aims itself while you fly)
  • G — Comms grid · Z Shield Burst
  • ? — Every key, on one card

All of these can be changed in Settings → Controls, with a Reset to Defaults if you want them back. Full detail on the Controls page.

Faction Quick Pick

  • Concordium — North sector. ARREST harpoon (lockdown). Coordinated team play.
  • Unbound — East sector. LOOT harpoon (material drain). Build empires.
  • Bone Collectors — North sector. EAT harpoon (health drain). AI-only — not a faction you can choose. Swarm power.
  • Outlaws — West sector. LOOT harpoon. No teammates, all XP yours.

The Survival Loop

Shields regenerate from fuel. Fuel comes from mining. Mining requires asteroids. Asteroids exist everywhere. So: when in trouble, mine.

Why This Game

Most multiplayer space games sit you down in a lobby, count down a timer, and put you in a match that ends in fifteen minutes. Asteroid Dominion doesn't. The galaxy is one continuous world that's been running since the moment we deployed it. The asteroids you mine today are the same asteroids that were drifting through their orbits yesterday. The base you build is still there tomorrow. The hit-list bounty rotates every 90 seconds whether you're online to chase it or not.

That persistence is the design choice everything else flows from. It's why mining matters — your materials accumulate. It's why factions matter — your sector membership shapes who you fight alongside for the long term. It's why the leaderboards reward patience as much as skill — sustained play compounds.

It's also why every encounter in the field is real. There's no respawn lobby to retreat to. There's no other server you can switch to. The pilot across from you is a real player at a real screen, fighting for real XP in the same galaxy you live in. When you win, you actually beat someone. When you lose, you actually lost.